MIXibition Fall 2025
Event description
- Academic events
- Arts and entertainment
- Free
- Open to the public
Join the ASU MIX Center for our Fall 2025 MIXibition! This will be a night to engage the ASU and Mesa communities with work from graduate students and faculty across various disciplines in the ASU Herberger Institute for Design and the Arts.
Experience a night filled with FREE immersive exhibits and artwork, open for all to enjoy. The exhibit will be held inside the ASU Media and Immersive eXperience (MIX) Center in Downtown Mesa, AZ running from 6:00 - 8:30 p.m.
Featured MIXibitions:
Designing Drone Light Shows
Outdoor DAK Screen
Led by Professor Ana Herruzo
Description: This course offered an unprecedented journey into the world of drone light shows, combining the art of storytelling with the latest in drone technology. In collaboration with Nova Sky Stories, a pioneer company in aerial spectacles, students dove into the mechanics of creating mesmerizing 3D animations, intricate lighting designs, and compelling narratives that elevate drone choreographies to new heights. From conceptualization to execution, this course covers the entire process of bringing a drone light show to life, emphasizing creativity, technical skills, and societal impact.
Come see the Ana and her students' work on the big outdoor screen at the ASU MIX Center!
Bridging Physical and Digital Realities
105 - Enhanced Immersion Studio | 115 - Sound Stage 1
6:30 - 7:30 p.m.
Led by Professor Sven Ortel
***Attendees will need to reserve their free ticket prior to start time. Please visit the Floor 1 Info Desk in the Lobby to learn more!
Featured projects from graduate students are:
Show 1 (Orange Ticket) - Blissfully Yours at 6:30 p.m.
Show 2 (Pink Ticket) - Ascend at 7:00 p.m.
Description: This hybrid studio lab class focuses on the audience's visceral experience of digital media in physical spaces, specifically emphasizing media displayed on unusual 3D objects. Students explored the intersection of technology, art, and audience engagement while creating and analyzing immersive media experiences that feature 3D projection-mapped objects or architecture. The class explores mapping projected images onto physical custom screen objects and LED display objects. In addition, students explored how complementary additions to the experience impact the production's cohesiveness and the audience's experience. Conventionally, music, lighting and sound are used while exploring food, live music and props as required by the proposed designs. The class uses industry-standard tools and emerging creative processes for 3D projection mapping while exploring various 3D objects to create meaningful experiences for live audiences.
Immersive Aspects of Sound
105 - Enhanced Immersion Studio
7:30 - 8:30 p.m.
Led by Professor Rodrigo Meirelles
***Attendees will need to reserve their free ticket prior to start time. Please visit the Floor 1 Info Desk in the Lobby to learn more!
Featured projects from graduate students are:
Show 3 (Green Ticket) - EIS Audio Demo at 7:30 p.m.
Show 4 (Blue Ticket) - Underground at 8:00 p.m.
Description: Dive into the world of immersive audio and learn how to shape sound for cutting-edge media formats! This hands-on course at the Media and Immersive eXperience (MIX) Center takes you through immersive cinema, VR, XR environments, installations and more. Students experiment with state-of-the-art tools like Dolby Atmos, Ambisonics, Meyer Sound Spacemap Go, Sound Particles, Spat Revolution, etc. while collaborating with peers from diverse creative and technical backgrounds.
Canon Volumetric Capture System
108 - XR and Robotics
Description: Experience Canon's next-generation volumetric video technology for immersive content creation!
Immersive Experience Design
Floor 1 Lobby | Floor 3 Hallway
Led by Professor Weidi Zhang
Description: This class focuses on the practices of design for immersive experiences using different media including but not limited to extended reality technologies. Students worked on interdisciplinary projects using and developing their skills on composition/aesthetics of environmental design; programmatic/spatial requirements in both real and virtual universes; modeling/simulation of spaces/objects in 3D animated environments, motion graphics, 3D printing/rapid prototyping, storytelling and world building. Develops abilities to manage projects, work effectively in teams and transform research into creative/technological products.
Projects you will find:
Museum of Old Sounds (Floor 1)
Description: Led by Khue Dao, Museum of Old Sounds is a virtual museum that preserves and reimagines the forgotten sounds of obsolete technologies. Through interactive 3D environments, spatial audio, and narrative vignettes, visitors wander through “chambers of memory” that highlight how technology, sound, and nostalgia intersect.
Red Thread Theory (Floor 1)
Description: Led by Siddharth Satija, Tanisha Dalwadi and Kalyan K. Sudhakr, this project is inspired by the East Asian “red thread theory,” this WebXR experience follows a glowing red string symbolizing fate, connection, and personal growth. Users traverse an interactive digital landscape, encountering “memory fragments” representing impactful life lessons such as joy, resilience, love, and patience.
Signature Bakery (Floor 1)
Description: Led by Eric Seaman, this project is a digital twin prototype of a bakery planned to be built in the Ivory Coast. Beginning with SketchUp, I explored possible layouts and spatial arrangements, shaping a realistic vision of what the bakery could become. I then brought the design into Unity, where it transformed into a virtual reality environment that visitors can explore and experience as if it already exists.
World of Ice (Floor 3 Hallway)
Description: Led by Sarah Duncan, Christina Weaver and Maddie Vu, World of Ice is a multi-sensory immersive environment based on Masaru Emoto's belief that our words affect our surroundings.
Designing Emerging Media Art Installations
123 - Sound Stage 3
Led by Professor Weidi Zhang
Description: Immersive yourself in eight unique experiences all created by students of the Designing Emerging Media Art Installations class.
This course aims to merge the disciplines of art and technology, focusing on the prototyping and creation of interactive media installations through real-time programming and creative coding while providing students with a comprehensive understanding of design principles by introducing the fundamentals of fine arts, color theory, composition, alongside the programming and technical prowess needed to prototype dynamic and engaging installations. With a special focus on creative coding and generative art, this course explores how to create installations that produce evocative and evolving visual and auditory outputs, making each interaction unique. Through technical tutorials and hands-on applications, students become adept at using programming for artistic expression, preparing them to contribute innovative and generative artworks to public spaces and galleries.
Sidney Poitier New American Film School Speaker Series with David Klein, ASC
201 - Screening Theater
Led by The Sidney Poitier New American Film School
Description: Join The Sidney Poitier New American Film School for a Canon-sponsored event featuring Emmy-nominated cinematographer David Klein, known for The Mandalorian, The Book of Boba Fett, Homeland, & True Blood. The evening includes a screening of episodes 3 and 4 of his series Star Wars: Skeleton Crew, followed by a conversation with Poitier Film School Professor Philip Klucsarits.
Esc
Floor 3 Gaming Lounge
Led by Vedika Bhasin
Description: Sensory pause in a frantic world. Sit, stroll, chill in a virtual & physical space to meet your mind and surface the inevitable: deep thoughts.
Philosophy of Media Technology
Floor 1 Lobby | Floor 2, 239A | Floor 3 Lobby
Led by Professors Sven Ortel, Kristy Kang and Jaime Kirtz
Description: Focuses on media arts and sciences in the 20th and 21st centuries, discussing issues surrounding the evolution of media art research and creation practices, methods of criticism and analysis, trans-disciplinary work and research, collaboration and current trends. Emphasizes the methodology, theory and history behind the experimental study of experience via experiential systems. Directed toward those interested in researching, designing, building or critiquing experiential media systems that are culturally or techno-scientifically provocative and socially meaningful.
Projects you will find:
Echoes of Place (Floor 1 Lobby)
Description: Movement through space becomes movement through time — a sensory history lesson through a sonic walk around the property perimeter. Led by Nita Blum.
Microcosm of Noise (Floor 2, 239A)
Description: An immersive audio installation that creates a large collage of noise, echoing our media landscape. Led by Michael Shaugnessy
Kolam: Dot by Dot (Floor 3 Lobby)
Description: Led by Keerthana Krishnakumar Juttu, this is a game (board or digital) that helps preserve and transmit embodied cultural knowledge to younger generations that are most likely to forget or lose interest due to estrangement or distance from the cultural epicenter.