Experience Virtual Reality at Hayden Library

Virtual Reality

Virtual reality appeared as early as the late 19th century, and began to take off in the 1950s. Recent technological developments in hardware and software have given way to more accessible and immersive virtual reality experiences. 

With the goal of providing students with the collaborative spaces and tools they need to bring their ideas to life, ASU Library's mkrspace presents a virtual reality (VR) exhibit to demonstrate the technology's potential in advancing education among other disciplines and areas of interest, such as digital tourism, disability studies, and the health and medical profession. 

ASU's Garret Yates, an undergraduate student in the Ira A. Fulton Schools of Engineering, will be leading the VR demo, which includes more than 20 scenarios that will enable the ASU community to experience everything from what it's like to be at the bottom of the sea to the top of Mount Everest. 

Hardware to be used in the demo includes a custom personal computer, HTC Vive VR kit (with stands), Bluetooth headphones, a 28 inch monitor (with speakers), a keyboard, mouse and Xbox controller.

Come experience virtual reality at Hayden Library! 

Victor Surovec
ASU Library
victor.k.surovec@asu.edu
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Hayden Library lower concourse, next to makerspace